PC Pilot
The Complete Guide to Computer Aviation
by Steve Smith
Table of Contents
Preface: FIRST IN FRIGHT
The Day They (Almost) Strafed Callaghan's Beach.
Introduction: WHAT THIS BOOK IS ABOUT
And Who This Book Is For
Chapter One: FLIGHT SIMULATION 101
Slipping the Surly Bonds
Into The Air, Junior Birdmen
The Auteur Theory
Military Versus Civilian Aviation
A Good Read Is Hard To Find
Fight Or Flight
When Bad Things Happen To Good Planes
AAAAAAA-IIIIIIII!!!!
How To Evaluate A Flight Simulation
The All-Important Flight Model
Chapter Two: HARDWARE CONSIDERATIONS
Forget Everything Else—Go For The Fastest CPU
Processor Speed Is Everything
Why Speed Matters
Video: What You See Is What You See
The (Really) Big Question: Which Monitor?
VGA-To-NTSC Boards
The Man-Machine Interface
The French Have A Word For It: Joi D'stique
Are You Hooked Up Yet?
The Yoke Is On You
Of Mice And Persons
Memory: Ram And Hard Disks
The Sound And The Fury
Mano A Mano
Gilding The Lily: Cd-Rom
You Don't Need…
Putting It All Together
What About Portables?
Upgrade Now!
Everything You Need To Know About Hardware In One Easy-To-Understand Chart
Chapter Three: MICROSOFT'S FLIGHT SIMULATOR
Still Number One...After All These Years
Everything You Could Want; More Than You Need
The Flying Lesson: Press "F4"
Land Me
Kiss The Statue
Don't Bogart Those Old Disks
A Cottage Industry
Do-It-Yourself Red-Eye
Chapter Four: SPECTRUM HOLOBYTE'S FALCON
Fiendishly Complex; Militarily Correct
Terms Of Engagement
The Making Of An Ace
A Flying Grand Prix Racer
The "Y" Factor
The Falcon's Worst Nightmare
Beyond The Cold War
Chapter Five: ORIGIN'S STRIKE COMMANDER
You Ought To Be In Pictures….
Uncle Sugar Wants You
Photorealistic Urban Sprawl
Reality Check
Chapter Six: MICROPROSE'S F-15 STRIKE EAGLE III AND F-14 FLEET DEFENDER
Color Them "Air Superiority Blue"
The F-15 Versus The Mig-25
A Mission You Can Refuse
Prelude To A Dogfight
Mud Below; Rembrandt Above
The End Of The Beginning, Or …
Tomcats On The Prowl
Chapter Seven: MICROPROSE'S F-117A STEALTH 2.0
Rigged For Silent Running
The Fighter That Can't Fight
A Surfeit Of Scenarios
Alone, Unarmed, And Unafraid
Chapter Eight: ELECTRONIC ARTS' CHUCK YEAGER'S AIR COMBAT
A Revolution In Aerial Warfare
Push-Button Warfare
The Secret Life Of Edgar Schmued
The Mighty Mustang
I'm Chuck, Fly Me.
The Pop-Up General
Chapter Nine: LUCASARTS' SECRET WEAPONS OF THE LUFTWAFFE
The Last Days Of The Third Reich
Real Deficit Reduction
The Secret Weapons Of Secret Weapons
When You Wish Upon A Star
The Last Days Of The Third Reich
Chapter Ten: DYNAMIX'S ACES OVER EUROPE AND ACES OF THE PACIFIC
The Big Picture…One Sortie At A Time
A Career Without A Future
Something Special In The Air
Aces Of The Pacific
Why The Corsair's Wings Are Bent
World War II: 1946!—What A Concept
Chapter Eleven: DYNAMIX'S RED BARON
The Death Of Chivalry
How To Spot An Ace
"Red Baron Mission Builder"
Chapter Twelve: VERTICAL FLIGHT
Helos And Harriers
Comanche Maximum Overkill
Great Graphics, But…
Gunship 2000
The Battle Of The Harriers
Up, Up, And Away
Chapter Thirteen: OTHER FLIGHT SIMULATIONS
The Best Of The Rest
Sublogic's Air Transport Pilot
Mnemonic It's Mnot
Lucasarts' Their Finest Hour: The Battle Of Britain
Choose Your Weapon
Konami's Air Warrior
Spectrum Holobyte's Tornado
A Board Game With Wings
Velocity's Jetfighter II
Origin's Pacific Strike
Chapter Fourteen: FLAPS DOWN, GEAR DOWN
Where Do We Go from Here?
Appendix I: RATING THE PROGRAMS
A Subjective Evaluation
Appendix II: RESOURCES
Where to Find It
A Critical Bibliography
Read 'Em and... Whatever
Glossary
What the Heck is a HOTAS?
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