Jet Fighter School II
More Training for Computer Fighter Pilots
by Richard G. Sheffield
Table of Contents
Cover
Title Page
Foreword
Introduction
Part 1. Introduction to Aerobatics
Chapter 1. The History of Aerobatics
Chapter 2. Basic Maneuvers
Loop
Aileron Roll
Barrel Roll
Split-S
Stall Turn
Immelmann
Chandelle
Lazy Eight
Chapter 3. Advanced Aerobatics
Cuban Eight
Reverse Cuban Eight
Outside Loop
Horizontal Eight
Vertical Eight
Four-Point Hesitation Roll
Vertical Roll
Spin
Inverted Flight and the High-Speed Low-Altitude Pass
Square Loop
Square Loop with a Roll
Outside Turn
Tuck Under Roll Turn
Chinese Loop
Avalanche
Knife-Edge Pass
Totem Pole
Climbing S
Vertical Eight with a Middle Entry
Chapter 4. Sequence Flying
Chapter 5. Two-Plane Aerobatics and Maneuvers
Head-On Pass
Head-On Pass: Bottom to Bottom
Head-On Pass: Bottom to Bottom, Knife Edge
Head-On Loop
Head-On 360s
Bomb Burst
Descending Bomb Burst
High-Speed Versus Low-Speed Pass
Tandem Pass: Bottom to Bottom
Tandem Pass
Tandem Pass: Four-Point Roll
Side-By-Side Loops
Crossing Break
Tandem Aileron Roll: One Plane Inverted
Summary
Part 2. More Things to Do with F-15 Strike Eagle
Chapter 6. Red Flag Training for F-15 Strike Eagle
Chapter 7. More Missions for F-15 Strike Eagle
Part 3. Tips and Hints for Jet Fighter Games
Chapter 8. Tips and Hints for Playing Stealth Mission by SubLOGIC
Chapter 9. Tips and Hints for Playing Stealth Fighter by MicroProse
Chapter 10. Tips and Hints for Playing Jet by SubLOGIC
Chapter 11. Tips and Hints for Playing Ace ll by UXB
Chapter 12. Tips and Hints for Playing Jet Combat Simulator by Epyx
Chapter 13. Tips and Hints for Playing Chuck Yeager's Advanced Flight Trainer
Index
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