Jet Fighter School
Air Combat Simulator Tactics and Maneuvers
by Richard G. Sheffield
Index
acceleration 20
“ACE: Air Combat Emulator” viii
ace level 160
ace mode 157
aerial combat 58–65
afterburners 154, 161
aileron roll 72
ailerons 15
air combat, eight rules of 65
air combat mode 153–55
all-aspect missiles 38
Apex, AA-7 48
Aphid, AA-8 48
arcade level 159
Atoll, AA-2 47
attack 59
authorization codes 155
AWACS (airborne warning and control system) 51
bail-out 154
ballistic climb 19
ballistic dive 20
barrel roll 74
barrel roll attack 106
Boeleke, Oswald 65
bomb sight 156
break turn 78
cautiously aggressive attack 146
chaff (foil) 43, 46
clearing the map 155
climb 18–20
closing 59
Combat Air Patrol (CAP) 29, 44
damaged aircraft 158
deception signals 46
defensive options 40–44
descending half-loop 80
detection 58
disengagement 64
high-speed 122
low-speed 120
dive bombing 138
high-altitude 157
dive for separation 110
drag 17
dual-role fighter (DRF) 8
Eagle 6
ejection 153, 159
electronic countermeasures systems (ECM) 46
elevators 15
energy awareness 17
Epyx viii
Eurosoft International vii
F-4 Phantom 5
F-14 Tomcat 6, 160
F-15 Streak Eagle
compared to F-4 8
records 11
weapons capability 44
F-15E 160
F-16 9
F-86 Sabre 5
F-111 5, 8
fighters 29
flares 159
flight performance 22–24
fly by wire system 15–17
Fokker, Anthony 27
forward-looking infrared (FLIR) 9
FX program 5
gliding 156
gravity units (G's) 21
ground 156
gun attacks, defense 40–42
guns 33–37
guy in back (GIB) 160
head-on gun attack 60, 94
head on turning attack 96
heads up display (HUD) 40
high-G barrel roll 118
“High Roller” vii
infrared countermeasures 47
infrared missile 43
instantaneous turn performance 21
inverted 22
inverted flight practice 86
“JET” vii
“Jet Combat Simulator” viii
jinking a missile 128
jinks 42
joystick use 156
“Jump Jet Combat and Flight Simulator” vii
keyboard use 156
kinetic energy 17–18
landing 159
lead turn 61
lift 17
Linebacker I 166
load factor 21
loop 76
low-level approach 140, 157
maneuverability 21, 58
maneuvering 59
maximum instantaneous turn performance 21
MicroProse Software vii
MiG-21 47
MiG-23 47
MiG-25 5
“MiG Alley Ace” vii, 30
Mindscape vii
missile defense 43
missile, firing short-range 132
missiles 38–40
enemy, air-to-air 47
enemy, surface-to-air 48
heat-seeking 38
radar-guided 40
Mission #1, Libya 165–66
Mission #2, Yom Kippur War 166
Mission #3, Haiphong, North Vietnam 166–67
Mission #4, Syria, 167–68
Mission #5, Hanoi, North Vietnam 169–70
Mission #6, Iraq 170–71
Mission #7, The Persian Gulf 171–74
nose-to-nose turn 62–63
nose-to-tail turn 64
out-of-plane maneuver 112
P-51 Mustang 5
pilot level.159
pilot's responsibilities 160
pipper 137
pitch back 112
points 154
pop-up bombing 140
potential energy 17-18
proximity fuses 158
radar countermeasures 46–47
radar intercept officer (RIO) 165
radar jamming 43, 46
range 34
remotely piloted vehicles (RPVs) 167
roll acceleration 22
rollaway 104
roll performance 22
rookie level 159
rudders 15
Sidewinder missiles 33, 38, 45
skill levels 159–60
snapshot 36
Sparrow missiles 33, 38, 45
speedbrake extension 88
speedbrake reversal 124
spin recovery 160
Spinnaker Software viii
spiral dive, defensive 126
spiral, vertical 130
split-S 80
stall turn 84
Strike Eagle 9
SU-22 47
SubLOGIC vii
surface-to-air missiles (SAMs) 48
surprise attack 57
sustained turn performance 21
targets 29
teamwork 58
thrust 17
totally aggressive attack 148
tracking shot 34
turn performance 21–22
turn radius 21
turn rate 21
unloaded acceleration 47
unloading 20
vertical half-loop 82
vertical stabilizer 15
Vmax 20
weapons 58
weapons officer's responsibilities 161
weight 17
yaw 15
yo-yo
high 100
low 98
straight 102
zoom maneuver 18, 108
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