Gunship Academy
by Richard Sheffield
Scoring
A lot of things in this game are affected by your score, so let's examine the scoring procedure first. The folks at MicroProse have developed a complex but clever two-part scoring system. The first part of the system awards a set amount of points for each target destroyed. The more dangerous targets carry higher point levels:
Target |
Points Each |
Hind helicopter |
30 |
S-60 57mm AA gun |
28 |
ZSU Mobile AA gun |
26 |
ZU-23 23mm AA gun |
25 |
SA-8and SA-11 |
24 |
SA-9 and SA-13 |
22 |
Infantry |
20 |
Heli-base |
20 |
HQ |
20 |
Depot |
20 |
BMP |
16 |
Bunker |
16 |
Tank |
14 |
Hitting U.S. or NATO forces will result in reductions in score:
Target |
Points Each |
Heli-base |
80 |
Tank |
60 |
Infantry |
30 |
These point totals are added up, and then a bonus is added to that total for completing the primary and secondary missions. This total score is then multiplied by a series of modifiers. They can be either a number greater than 1 (to reward you for difficulty and increase the score), the number 1 (to keep your score the same), or a number less than 1 (to penalize you and reduce your score).
The modifiers fall into the following categories (the items in each category are listed from top to bottom in order of decreasing point value):
Geographical Area
Western Europe
Middle East
Central America
Southeast Asia
Quality of the Enemy
First line
Second line
Third line
Mission Style
Hazardous
Volunteer
Regular
Reality Levels
Real Flight
Real Landings
Real Weather
Easy Flight
Easy Landings
Easy Weather
Table of Contents
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