The Official F-15 Strike Eagle Handbook
by Richard Sheffield
Index
acceleration performance 33-35
ace mode gun fighting 134
afterburners 138
aileron roll 60-61
air combat 40-53
Boelcke rules 53
stages 41-52
tactics 40-41
air combat mode 131-32
aircraft damage 135
Air Force
functions 5-6
history 3-5
air superiority missions 131-32
all-aspect capability 23
altitude 31-33, 36
Alt-Q 59
Alt-R 59
Alt-T 78
AMRAAM missile 24-25, 156-58
anticipation firing 164
ATF (Advanced Tactical Fighter) 27
attacking 42-43
authorization codes 133
bail-out 132
ballistic dive 35
barrel roll 62-63
barrel roll attack 86-87
Boelcke, Oswald 52-53, 79, 125
bombing 116-17
dive 118-19
high-altitude dive 122
on afterburners 132
pop-up 120-21
break turn 66-67
cannon 111, 155, 164
chaff 160-61
checkrides
#1 78
#2 92
#3 102
#4 108
clearing the map 133
climb performance 33
closing 42
Combat Air Patrol (CAP) 40
damaged aircraft 135
defensive spiral dive 98-99
descending half-loop. See Split-S
disengagement 94-95
diving
for separation for a missile shot 90-91
with afterburners on 90
Dolittle, Jimmy 5
dual-role fighter 15
Eagle Rapid Deployment Team 6-7
ejection 136
accidental 131
enemy
weapons 175-82
maneuverability 31
enemy locations flying 124
energy state 31-33
kinetic 31
potential 31
Enola Gay 5
F-1 Mirage 182
F-4 Phantom 7, 181
F-5 Tiger 182
F-14 Tomcat 137, 182
F-15E Strike Eagle 6
combat action 11-13
development 7-11
fact sheet 15-18
future 27-28
safety record 10
targeting/navigation system 18-19
versus F-4 10
versus MiG-21 12
versus MiG-25 12
weapons 9, 20-28
F-15 Streak Eagle 10-11
F-86 Sabre 7
FEBA (Forward Edge of the Battle Area) 38
flares 136
FLIR (Forward-Looking InfraRed) system 19
flying low 134
Ford, Gerald 11
fuel consumption 174
G force 36-37
gliding 134, 136
ground locating 134
heading indicator 152
head-on attacks
gun attack 104-5, 112-13
turning attack 106-7
high-G barrel roll 92-93
HUD (Head-Up Display)
Immelmann maneuver. See vertical halfloop
Immelmann, Max 52
increased performance engine 27
inverted flight 74-75, 116
dive 38-39
performance 38-39
joystick use with keyboard 134
landings
carrier 154-55
runway 151-54
simulated 136
LANTIRN (Low-Altitude Navigation/Targeting InfraRed for Night) system 18-19
lateral separation 50-51
lead turn 43-44
load factor 36
loop 64-65
low flying 134
maneuvers 43-47, 60-77
defensive 92-101, 122-24
head-on 102-8
offensive 79-91
Maverick missile 20-21, 157
max effective range 156
max range 156
McDonnell, James 8
Meier, Sid 131
MiG-17 179
MiG-21 11-12, 179
MiG-23 180
MiG-25 7, 12, 180
MiG-29 181
missiles
AA-10 161, 177
beam-rider 159
determining types 159
Doppler 159-60
enemy air-to-air 177-78
missions
ending 172
Haiphong 141
Hanoi 143-44, 190-94
Iraq 144-45
Libya 139-40, 182-86
Persian Gulf 145-48, 186-90
planning 133, 167-68
Syria 141-42, 194-98
Yom Kippur War 140
multiple bogey situations 124-29, 158
cautiously aggressive 126-27
totally aggressive 128-29
totally defensive 124-25
Multistage Improvement Program (MSIP) 149
NAV cursor 152
nose-to-nose turn 44-46
nose-to-tail turn 46-47
out-of-plane 103
P-51 Mustang 7
Pershing, John Joseph 4
Phoenix missile 8
pitch back 102-3
Project FX 7-8
pursuit curves 48-50
lag 48-50
lead 48-50
pure 48
roll acceleration 37
roll performance 37
SAMs 158-60, 170
enemy 175-77
offset approach 161-63, 166-67
scoring
ending missions 172
decorations 172-73
points 132, 170-71
promotions 172
Sidewinder missile 22-23, 26, 42, 156-58
simulations
F-15 Strike Eagle I 57-58
F-15 Strike Eagle II 58-59
situational awareness 52
skill levels 136-37, 169-70
enemy aircraft tactics 169
kill area 170
Sparrow missile 23-26
speed 31-33, 36-37
effects on fuel consumption 174
speedbrake 76
extension 76-77
reversal 96-97
spin recovery 137
Split-S 68-69
stall turn 72-73
Stealey, Bill 131
strafing ground targets 155-56
takeoffs 151
throttle 37
thrust (increasing) 37
Training mode 173
turn performance 36-37
instantaneous 36
maximum 36
sustained 36
turn radius 36-37
turn rate 36-37
two-player simulation 137-38, 173-74
unloading 35, 37
USS Hornet 5
vertical half-loop 70
vertical spiral 100–101
Villa, Pancho 4
Vmax 35
weapons 9, 20–28, 42, 155–58
accuracy 164–65
damaged 135
firing short-range missile at target behind you 114–15
list 20
yo-yo
high 82–83
low 80–81
series 108
straight 84–85
zero G condition 35
zoom maneuver 32
from a turn 88–89
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